| THE OPENING CLICK TO VIEW LARGER IMAGE |
| THE SET UP CLICK TO VIEW LARGER IMAGE |
| THE TOWER SIEGE: 3D CHESS GAME |
| The tower siege: 3D chess game is a variant of chess called 3D chess. 3D chess has existed sense the early seventeen hundreds. The tower siege: 3D chess game presupposes a conflict between two armed forces vying for the control of a multi-level structure, a tower or castle. Although this is a variant of chess the game adheres mainly to the basic rules of chess. |
| The Tower Siege 3D chess Game's set up is unique from other 3D chess games. As in standard chess, there are two sets of pieces, the White and the Black. The pieces each set up on a separate level. The White pieces set up on the first row of the first and second level; with the major pieces setting up on the first row of the first level and the White Pawns setting up on the first row of the second level. The Black pieces set up on the eighth row of the seventh and eighth level; with the major pieces setting up on the eighth row of the eighth level and the Black Pawns setting up on the eighth row of the seventh level. The placement of the Pawns' creates a protective buffer between the major pieces and the Pawn. |
| Terrorist have taken control of a downtown city office tower, they've taken hostages and have made demands. They threaten to destroy the tower, themselves and the innocent victims within if their demands are not met with promptly. An elite team of anti-terrorist commandos have been alerted to the situation and prepare to mobilize by copter, but ar informed at the last minute that the terrorist shotting down any helicopters that approach too close with shoulder mounted rockets. Realizing they will not be able to reach the tower by helicopter the commandos’ leader decide to embark upon a dangerous and daring plan, to execute a H.A.I. (High Altitude Insertion) onto the roof of the office tower. This will involve sky diving from an high altitude air transport and landing onto the roof of the office building. After the team successfully and stealthily insert themselves onto the roof of the office tower, with no casualtys, the commandos secure the top two floors of the tower; set up a command post and quickly and quietly make their way, floor by floor, through the tower. Securing any innocent by standers they could. Somewhere at the center of the tower the commandos encounter the terrorist. A major gun battle ensues. But the terrorist leader and his team are eventrualy captured, the weapon of mass destruction is secured, and disarmed. And the hostages are freed unharmed. |
| INTRODUCTION |
| THE SCENARIO |
| THE SET UP |
| White moves first, and then black. In the standard game of chess it was advised to move the Pawns as little as possible, this was because the Pawns formed a wall of protection from a frontal attack. In the tower siege game, (3D chess) the same strat awns' movement. The Pawns' should stay on their respective levels during the opening , advancing across their level; and the major pieces should stay on their level also advancing across. The major pieces position should match that of their Pawns. |
| Once your pieces have been developed, and you are satisfied with there position the middle game begins. As in standard chess control of the center will ensure an easier win -- but capturing the King is still the major goal! The center is define by levels (iv and v) from those two levels your major pieces have a greater range of attack. Advance your pieces towards the center, particularly the Queen, hold the center, chew up your opponent pieces, and promote your Pawns as soon as possible. |
THE BRACKETS MARK THE CENTER OF THE ARRAY CLICK FOR LARGER IMAGE |
| Pawn promotion, in the tower siege game, occurs on two different levels for each side. For the Black pieces Pawns may only be promoted when they reach the first row of the first board and White pawns can only be promoted when they reach the eighth row of the eighth board. And no where else! |
| PAWN PROMOTION CLICK FOR LARGER IMAGE |
| "A player may not make any move which places or leaves their king in check, even if the checking piece cannot move due to a pin, i.e. Moving it would expose their own king to check. This also means that a player cannot place his king on any square adjacent to the enemy king, because doing so would leave their king able to be taken by the enemy king and therefore in check." This is a basic rule that governs the King, this rule is satisfactory for a two dimensional environment, but this rule is a bit under define for a three dimensional environment, so I choose to expand on this rule. A player may not move his/her lone King to any board/ level that is solely occupied by an opponents piece, even if doing so doesn't place the King directly into check, i.e. The King moves to level iv from level iii to get out of a check, there is an enemy Queen on board iv; but the player moves to board iv anyway; on the next move the Queen checks the King and the player spends the next few moves being checked and running for his life. "A player may not make any move which places or leaves their king in check . . ." |

CHECK MATE CLICK FOR LARGER IMAGE |
| THE OPENING |
| THE MIDDLE GAME |
| CHECKMATE |

| TOWER SIEGE |
| 3D CHESS GAME |
| In honor of all the innocent souls who were lost... For all the brave souls who stood and fell... God bless us all, everyone... And may we never forget... |
| TRY IT AND TELL ME WHAT YOU THINK. |